
I joined Guerrilla Games in Amsterdam in 2009 to work on a then-unannounced Killzone 3.
I ended up working on three of the nine singeplayer levels in the game.
I feel I was able to hit the ground running, picking up the proprietary tools at Guerrilla quite quickly, and also transferring my knowledge of 3dsMax, which I hadn't used in years, to Maya. I found the game a joy to work on, with a very strong direction towards intense action and with a very senior team fresh off the previous game knowing what needed to be done in what actually turned out to be quite an ambitious time-frame.