
Near the end of 2007, I went to Budapest to the newly-opened Crytek satellite studio to give the Level Designers there hands-on CryEngine training. After shipping Crysis, it was announced that they were looking for people to go to Budapest to work on the Crysis Expansion and having already fallen in love with the city, I jumped at the chance.
Working on Crysis Warhead was super fun because we already knew what had been well-received in Crysis (and what hadn't) and so it was all about cranking up the dial on what worked and spending time plugging the holes.